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Quick Start Guide (v2)

Mesh Head Quick Start Guide (v2)

Please Note: 2.x means any number for x, like 2.1, 2.2, etc. NAME means the name of your version 2.x Head, like Alisha, Ingrid, or Mariko. SKINTONE means the colour of skin that you chose when purchasing your v2 Head, as all v2 Heads come packaged with a Skin. If you run into any issues, go to the full guide: v2 Head Guide. 

Simply follow these instructions: 
  1. You first need to get all of the contents of the head package into your inventory: 
    1. For Non-Gacha Heads: Attach your head package item and accept the folder with your package objects.
    2. For Gacha Heads: Rez the box on the ground and open the contents / move them to your inventory.
    3. Your package will make a folder called Genesis_Head_NAME_2.x_SKINTONE
  2. Open the folder and ADD the Genesis_Lab_Alpha_Head(for mesh eyes) object. 
  3. You can use your own shape, but in order for the Eyes and Eyelashes to fit without having to manually move/edit them, you will need to change three values in your shape settings. You can find a summarised list of those values, in alphabetical order by v2 Head name, on the v2 Head Shape Values page. 􀀊
  4. ADD the following items : 
    • Genesis_Head_NAME_2.x
    • Ear_L_2.x_Genesis_Lab
    • Ear_R_2.x_Genesis_Lab
    • L_Eyes_Genesis_Lab_2.x
    • R_Eyes_Genesis_Lab_2.x
    • Genesis_Lab_Teeth (for v2 Heads with an open mouth, otherwise this item will not be in your package.)
  5. You're done.
For more options, ADD the HUD_Genesis_Lab_Skin_NAME_SKINTONE or HUD_Genesis_Head_NAME_2.x_SKINTONE item (slightly different names between the newest and oldest HUD items, respectively) and look at the guide: v2 Skin HUD.
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